The tavern is not only the place to feed your belly!
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- The Arena
- The Inn
An Arena is an area where duels with all kinds of beasts take place. You won't get any gold for fighting there; however, you can gain prestige and honor.
An Arena is an area where duels with all kinds of beasts take place. You won't get any gold for fighting there; however, you can gain prestige and honor. The fight starts after choosing a duel level and declaring how much energy you want to spend for it. Although in every following duel you fight the same kind of beast, the amount of creatures increases by one with every fight. You can return from the Arena victorious or defeated, but your score will always be saved to the joy of the crowd. Keep also in mind that the higher level you are the faster you use the declared energy up. The Arena determines the best character this way. So all you need is to find an adequate duel level that won't consume your energy too quick and you will be able to kill as many beasts as you can and save your score in best results. Of course, you have to survive the growing hordes of beasts...
You can find Arenas in several larger cities.
Dwarves rule the banks in Kathanorn. Those little bearded men, always in love with everything that glitters,
designed an interesting money storage system, based on drafts. How it works is really simple. Anyone, who's
moneybag feels to heavy, or he has doubts about its safety, may receive the bank's help.
Then, he goes to the nearest building belonging to banking guild and stores his gold in a safe depot.
At any time, in any dwarvish bank you may then take your gold out, at least 4 pieces at a time. What's more, dwarves ask for a commision for the money you take out, and it's 3 gp for every 100 gp you want. To those educated in mathematics, it is 3%, yet not less than 3 gp. So notice, that when you ask for 4 gold pieces, you in fact receive only 1! It is therefore much better to take minimum of 100 gp a time. It really is helpful not to trudge with all your valuables, especially when you reach a moment when they simply disturb you during a fight, slowing you down noticeably.
You can take out a loan at the bank! It might be just the thing when you are a few gold pieces short of a
new piece of armor or a weapon.
The maximum amount of the loan is set individually with the dwarfs running the bank, and rises with the level and charisma of the character. It is related to the simple fact that well-known and respected individuals represent a far greater chance of actually repaying the loan.
For every 100 gold pieces you will have to pay back 20 more when you decide to repay the loan. There is no deadline for that though. You might even not repay the loan at all! However, the dwarves are some clever beasts - they know that sooner or later you will come to their bank, when the gold gets too heavy to carry around, and will gratefully accept your deposit - after counting off the amount of the loan, increased by 20%.
There's not many libraries in Kathanorn, but considering the prices for the books, that's not that strange. A library isn't a common wealth, only a few may enter. Besides, in order to utilize them fully, one must obviously know the language. There's three of them in Kathanorn: common, dwarvish and elven. You may find contact to language tutors, who, after a humble (for such rare skill of course) donation may teach you. The amount of the donation to some extend depends on the character's charisma, and the time necessary - on his intelligence.
In various places, different tutors represent a diversified level of mastery. There is a couple levels of proficiency in reading and writing in foreign languages. To freely skim through the libraries' collections, level 2 should be just enough. But sometimes you may encounter old, even ancient manuscripts, encrypted in long dead dialects and such... and that requires higher levels.
You may find various interesting things while searching a libliary, not neccesarily just information.
From discovering the whereabouts of an unique quest, through deepening your knowledge on the history of Idarionis,
to finding hints on the domains of truly excellent skill tutors. Of course, you can always just read an interesting
If you happen to be keeping a journal ( ELITE account), you will be able to refresh your memory on the things you have learned in the libliary.
So, children, study hard and learn to write and read, and you shall find a libliary continuosly amazing.
Inn, or tavern, is a place where all the trouble - makers and adventurers gather, wearied with their wanders. It is here where you begin friendships and where the numerous social whooperups at the huge buffet of food take place.
In different places you can come across different taverns. They differ mostly in the menu available, drinks and rooms to let, as well as the variety of gambling games.
By eating dishes you can recover a certain amount of energy. The energy you get depends on how filling the dish is, and how hungry you are. However, you need to remember that when you're filled up, you won't eat any more.
Drinking in the inn is the core part of the gatherings and conversations. However, it may be dangerous, because while being under the influence of the alcohol you lose your combat values so crucial in the fights. Anyways, still many cannot hang it up. Drinking as well as eating has its limits. When you reach your limits, you won't drink anymore and if it happens you've got to fight in such state - you won't fight long.
Both the level of food in your belly and intoxication decrease with time.
The taverns can also offer widely known and loved by all - gambling games. Usually playing takes some time and money, but it doesn't seem to turn the players down, as you may win quite a decent sum sometimes.
When all you need is some sleep, the inkeeper's daughter may make you a bed in one of the guest rooms, or a
pallet in the dormitory. It is worthy to follow such pattern every night, as a comfy bed makes you require
less sleep, thus less time before you can take on another quest.
The more luxurious the place you rest in, the faster your energy regenerates. It is important not to wake up too early though, as you will simply spoil the advantage.
In many towns you can find small shops of the cartographers. Those scholars possess many useful parchments with maps on them that they are eager to trade for a few hundred or thousand gold pieces.
Every respectable adventurer should have a variety of maps. They are absolutely necessary in order to safely travel the lands of Idarionis. They contain many useful tips about geographical names, best routes and city locations.
Usually a cartographer will sell maps of nearby regions. You only need to buy a map once to be able to travel between towns by foot, horse or teleport.
In the city of Utreed there is a big warehouse - the deposit. Anyone can place his equipment there without worrying about getting it lost or damaged. The owner of that warehouse collects a small fee in the amount of 20 gold pieces for storing each item regardless of its size, value or how long you leave it there.
So, if you've become attached to your old riddled armour and you don't want to throw it away or sell and it weights too much in your backpack, you can always store it in the warehouse. It will lay there waiting for you so you can come and enjoy the closeness anytime. However, you've got to know that when you take it and put it back you will have to pay 15 gold pieces again.
In almost every town and village there is a stable. In places like this, as it's commonly known, there are horses and of course a hostler. Sometimes one may run across king's messengers carrying important messages there.
In any stable for a small fee, and provided that you have adequate skills, you can rent a horse for your next journey. It greatly decreases energy usage of that journey, because it is the stamina of the horse that is taken into consideration, not the traveler's. Stronger horses cost usually more and need higher horse-riding skills. Every horse is rented for one journey only and after arriving to your destination it is automatically returned to the closest stable, so you won't be bothered about giving it back.
For a small fee you can rent a horse for your next journey from any stable provided that your horse-riding skill is high enough to ride the rented horse. Traveling that way significantly reduces the energy needed for such a trip because it's the stamina of the horse that counts and not yours. Stronger horses cost usually more and need higher horse-riding skill. Every horse is rented for one journey only and after arriving to your destination it is automatically sent to the closest stable, so you won't be bothered about returning it.
The skill of horse-riding can be gained and improved in the Adventurer's guild. You can also practice in
few more places. Moreover, the skill is improved every single time you ride a horse.
Some stables are connected with local studs and you can buy your own horse there. Before the purchase you'd better think it over, because even though long and monotonous journeys between cities will finally become your past, you'll have to meet the expenses connected with the animal's maintenance. These are not really huge amounts and for somebody who has just bought a horse for few thousands gold pieces they may seem less than nothing. However, you've got to expect the expenses, as after few days of your absence, they may increase significantly.
In fact, it is the stable that takes care of the horse, all you need yourself is gold and a stable will do their job and take its due. It is convenient for both sides, because you don't have to worry about oats, hay and water for your horse, you've only got to pay.
A horse can be easily sold in a stable, usually for less than it was bought for.
Świątynie to miejsca poświęcone bogom. Można w nich spotkać mnichów i kapłanów oddających się modlitwom ku czci swojego boga. Bezwzględnie należy tam zachowywać cisze i nie wolno rozmawiać głośno.
Tu w tym miejscu oddaje się bogu cześć i tu można zwrócić na siebie jego uwagę. Jest kilka czynności jakie można w świątyni wykonać.
Można oddać się medytacji i modłom do boga, któremu jest poświęcona dana świątynia. Modlić można się wyłącznie do boga, którego jest się wyznawcą. Im więcej jednorazowo poświęci się czasu modlitwie, tym większe prawdopodobieństwo otrzymania daru od boga i tym dar jest potężniejszy.
Można przyjąć wiarę w boga, któremu poświęcona jest dana świątynia. Pamiętaj jednak, że jeżeli przyjęcie wiary oznacza rezygnację z wiary w innego boga, możne sprowadzić to gniew porzucanego boga. Dies Irae to niebanalna sprawa.
Możesz popracować na rzecz świątyni. Praca taka może zwrócić uwagę boga, a jego uwaga to ewentualne łaski. Nie trzeba być wyznawcą boga, któremu poświęcona jest świątynia aby sobie popracować. Łaski w ten sposób otrzymane są mniej potężne niż łaski uzyskane drogą modlitwy, ale również nie do pogardzenia. Jednak im dłużej pracujesz tym łaska większa.
Możesz złożyć datek dla świątyni. Czasem dany bóg to widzi i też obdarzy cię swoją uwagą. Nie trzeba być wyznawcą boga, któremu poświęcona jest świątynia aby składać datki. Z darem otrzymanym w ten sposób jest analogicznie jak z darem otrzymanym poprzez pracę.
Dary są czasowe, im potężniejszy tym dłużej trwa.
W różnych miastach są różne świątynie i różne dary można uzyskać. Jednak tylko ostatni otrzymany będzie miał swoją moc.
Za drobną opłatą można wyleczyć się i wrócić do pełnej równowagi i harmonii.
A bunch of solid wooden boards, made of ancient beech or elm, topped with a waterproof roof is what we
call here a noticeboard.
On such a board everyone can place his parchment with written notice of a purchase, sale or whatever he wants.
Sometimes it is hard to made one's way through to the noticeboard, as the crowd often encircles it, looking for a bargain to buy some equipment or weapon.
There is a rule, saying everyone can place only one notice and if he has another one on a noticeboard, he shall take it off. It is to prevent a noticeboard from cluttering up.
While writing a notice, you need to keep in mind that sometimes the wardens drive the rowdy crowd off and read notices as well. And then, if the language used breaches the borders of the law, the author of such notice may be in trouble.
The town of Kowd may be proud not only of its temple, but a crowded bazaar as well. And huge a bazaar it is indeed. A large square, all covered with colorful stalls, popular among both the regular mob and traders and adventurers from all over Kathanorn.
What is it for? Everyone knows. Yet even here they have rules and regulations! And that is, what some tend to forget. So, these are the laws of the market:1. Every commodity must be checked by the inspector.
2. The inspector will calculate the tax of 20% of the commodity's worth.
It will be immediately added to the commodity's price. The price of the commodity on offer has this tax included.
3. The commodity will be put in the warehouse for the time not longer than 2 sunrises. Then, it is being put into market's offer.
4. During the commodity's being in the warehouse, the inspector will consider pre-emption of the commodity. In such situation the money goes to the seller immediately, and the commodity is being passed on to the town's treasury, or sold independently to one of the shops.
5. It is possible that a small margin will be added from the clerk.
6. If there is a potential buyer, he must pay the whole sum, tax included.
7. The gain is being sent to the seller, save the tax and clerk's margin.
8. A minimum cost (and worth) of a commodity to be put on the stock is 30 gold pieces.
It's commonly known that magicians are very interested in all these magic toys and sorcery. However not everybody knows that they can do such a great business that is not worse than the one that dwarves do on banking! They created a chain of magic portals which connect different spots of Kathanorn. You can travel between them without wasting any energy and time, just immediately!
It's a quite expensive way of traveling though; you could spend a pretty big sum of money for that, but if you have some orders available you can spend 2-3 of them instead. And you would also need an accurate map of a place you want to go. It's just in case you get teleported to a place that is not exactly the one it should be and a map may be very helpful then.
It is really pointless to even mention it, but since we are all that exact and earnest... It
might be proper to say about those occasional distortions in the teleport's stability - caused mainly by
the fluctuation of energy among other anomalities - rather temporary ones. It therefore might happen
that one using this particular form of travelling won't reach his exact destination. Such cases are of
course rare, and should that happen, a team of wizards will surely find and bring back the victim
safe and sound.
(By Main Scribe: Safe the situations when the person in question will teleport INTO a wall or a hill that is... )
The woman commonly called 'Witch' is actually a priestess with some clairvoyance abilities. She lives peacefully in her hut where she provides all her services. It can be very misleading to think that a Witch is a wrinkled old woman with a cat on her shoulder. Quite the contrary, she usually is a beautiful and attractive woman and the reason is that people say that clairvoyance is not the only skill she has mastered. Some villagers remember witches who specialized in herbalism and preparing strange mixtures.
However, you go to a witch for only one reason; to reveal the unknown.
For gold or orders the witch can show you equipment, skills or statistics of an indicated character. Additionally, for 2 orders she is able to locate whoever you want!